MW3 Equipment
Frag Grenades: Standard, bouncy, rolling grenades that take three and a half seconds to explode without any cooking.
Semtex: You cannot cook this explosive, but it does detonate faster than a frag and you can stick it to anything or anybody.
Throwing Knife: A quick, silent, and lethal option. You only get one, but you can retrieve it if you can find it. You can even throw in the middle of a reload if needed. Hold the throw button to pull up a reticule or tap for an instant attack.
Bouncing Betty: A proximity mine with 360-degree detection that jumps into the air before exploding. The damage is a bit less than a grenade, and players can completely avoid injury by quickly going prone.
Claymore: A proximity mine with only frontal detection but higher damage than both a grenade or a Bouncing Betty. Players can also see the red lasers projected from Claymores, which telegraph their general detection range and damage area.
C4: A remotely detonated explosive with a full 360-degree damage radius. It does as much damage as a Claymore, but can only be set off manually. You can switch to the detonator or double-tap the reload button to detonate planted C4.
Flash Grenades: If the your target is close enough to the blast and facing directly towards it, a flash grenade can blind for between five and six seconds. These can also be slightly cooked, though their fuse is about half that of a frag grenade’s.
Concussion Grenades: Similar to flash grenades, only they stun enemies (slow them down). These can be cooked, but unlike flash and frag grenades, will not explode until they hit the ground.
Scrambler: These devices scramble the radar of any enemy caught in the effect radius. These are especially useful during team-based objective matches.
EMP Grenades: These grenades disable the huds of anyone caught in their blast. EMPS have huge radii and can even take down certain aircraft. The fuse, however, is incredibly short, so make sure you are close to your target.
Smoke Grenades: These go poof then a cloud of smoke appears.
Trophy System: This equipment will shoot down any incoming projectile within its ten meter radius. The drawback is that it can only take out two projectiles before shutting down permanently. Use this during objective matches or to fortify a sniper perch.
Tactical Insertion: Drop this equipment where you want to spawn after your next death. This is perfect for returning to objectives quickly, or getting revenge by magically appearing in an enemy stronghold. Be aware that enemies can see the tactical insertion (it appears as red smoke to them) and can destroy it.
Portable Radar: This equipment scans a twenty meter radius every two seconds, showing enemy positions on your mini-map and giving off an audible ping. Useful for snipers who need to be aware of flankers.
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